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ZBrush Tutorial This tutorial covers some basics in the process of creating and editing mesh using ZBrush. Donate here https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=MJEK7EDEGCSM6&lc=US&item_name=PictureBandit%2ecom¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted For high resolution version try http://www.youtube.com/watch?v=6-hRle7SpyA&fmt=18 http://www.PictureBandit.com Start with Zsphere Click ESC on startup screen Click Zsphere Drag it on to canvas Click T to activate edit mode Use Q, W, E, and R to manipulate or create spheres Click X to mirror symmetry Green create a single sphere on the center axis Click A to preview Click CTRL Z to undo mistakes Click make poly mesh Click X again Click CTRL D to increase resolution resolution panel / stay under 1.5 mil active points Mesh Editing While over mesh- Click and drag to add geometry ALT Click and drag to subtract geometry Shift Click and drag to smooth mesh Brush Tools Right click to bring up brush dialog box Brush size and intensity Brush menu Alpha menu Stroke menu Moving the object While in open space or out of safety box- difference in moving object and moving canvas Click to rotate Hit shift while rotating to snap ALT click and drag to move around ALT click drag and release ALT to zoom ALT double click open area to center your mesh Masking areas CTRL click to draw mask on surface / same size as brush CTRL click open area to reverse the mask CTRL click and drag a little to remove the mask CTRL click and drag over mesh to mask through object CTRL click within mask to soften mask selection Transposing Mask area to be unaffected Click X to turn X symmetry off Use Q, W, E, and R then drag to place transpose tool Outer circle moves the tool Inner circle manipulates the mesh Hide or Show areas of mesh Hold CTRL and Shift then drag over mesh to work on Hold CTRL and Shift then click your object to reverse Hold CTRL and Shift then click once outside to show all Tags: 3d, CGI, animation, biped, extraction, fire, fume, fx, homemade, image, jessie, mesh, particles, pftrack, picturebandit, plane, reactor, sasser, topology, tutorial, water, yt:stretch=16:9, zapplink, zbrush 1 Downloads - Last from: (Your Blog here!) |
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ZBrush Tutorial - Mesh Extraction / Topology This tutorial covers some basics in the process of creating topology and extracting mesh using ZBrush 3.1 Donate here https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&SESSION=qINf23z6--j3ISIOyJVG0s8Ty8Z261jal1hnvp3d4O7f1jx8gNQdF3s5K1O&dispatch=5885d80a13c0db1fb6947b0aeae66fdb090c3508df63c7a01f761c9e563d3d93 http://www.PictureBandit.com Useful for adding armor, accessories and clothing to an existing mesh or model. Please subscribe so your notified when the next video in this ZBrush series has been uploaded. Thank You Jessie Tags: 3d, CGI, animation, biped, donation, edit, extraction, fire, fume, fx, homemade, jessie, mesh, particles, pftrack, picturebandit, reactor, sasser, topology, tutorial, water, yt:stretch=16:9, zbrush 1 Downloads - Last from: (Your Blog here!) |