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Basic AutoCAD 3-D functions By Asena1970 Some fun with autocad in making 3-D graphics using 3-D functions and rendering solid form. Tags: 3-d, autocad, simulation, solid 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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PIC737 Demo By WilliamSWVA8047 Video Tutorial of the Wilco PIC 737 startup sequence Tags: engine, feelthere, flight, fly, flying, fs9, fsx, sim, simulation, startup, tutorial, wilco 1 Downloads - Last from: (Your Blog here!) |
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Innocent Life: A Futuristic Harvest Moon Playstation 2 By TheLoudMinority Intro to Innocent Life: A Futuristic Harvest Moon Special Edition on the Sony Playstation 2. Tags: cool, farming, harvest, hq, intro, moon, natsume, ps2, role-playing, simulation, sony, イノセントライフ, 株式会社マーベラスエンターテイメント, 新牧場物語:ピュア, 牧場物語 1 Downloads - Last from: (Your Blog here!) |
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Superfluid - Fluid Simulation - HD Version By hosozao Short Animation "Superfluid". Animation / Music by Kojiro Shishido. This is High-Definition Version. Tags: &fmt=22, animation, anime, cg, fluid, particle, simulation, softimage|xsi, superfluid, アニメ, アニメーション, 自主制作アニメ 1 Downloads - Last from: (Your Blog here!) |
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Traffic Lights By unknowndomain Micro controller simulating UK pelican crossing lights Tags: amber, atmel, attiny2313, avr, controller, crossing, green, kingdom, lights, micro, pelican, red, simulation, traffic, uk, united, white 1 Downloads - Last from: (Your Blog here!) |
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Energy bloom By abramjessiah maya 8.5, after effects 7, trapcode particular Tags: 3d, animation, composite, effect, effects, maya, paint, particle, simulation, trapcode 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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20090722 上海沖 船上から見る皆既日食(total eclipse on shanghai sea) By kensukebe 北緯31度、東経123度付近 下記雑誌付属の「日食ブラウザ」でシミュレーションしました。音なし。 動画開始: 08:00 皆既日食: 09:40 動画終了: 11:00 アストロアーツ 皆既日食2009 http://www.astroarts.co.jp/products/e... ヴィーナストラベル 皆既日食観賞&水郷の街「蘇州」観光4泊5日ツアー http://www.kampuferry.co.jp/eclipse20... Tags: eclipse, simulation, ヴィーナストラベル, トカラ列島, シミュレーション, ゆうとぴあ2, 上海, 日食ブラウザ, 皆既日食 1 Downloads - Last from: (Your Blog here!) |
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End Times Doomsday Simulation of Asteroid Meteorite Hitting Earth By EndDaysFilms http://endtime.atspace.com FREE DOWNLOAD OF ALL MY VIDEOS!!! 2012 Doomsday Simulation of Asteroid Meteorite Hitting Earth Tags: 2012, asteroid, doomsday, earth, end, hitting, meteorite, of, simulation, times 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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Two Massive Black Holes Merge - Simulation By revtyson http://www.nasa.gov/vision/universe/s... NASA scientists have reached a breakthrough in computer modeling that allows them to simulate what gravitational waves from merging black holes look like. The three-dimensional simulations, the largest astrophysical calculations ever performed on a NASA supercomputer, provide the foundation to explore the universe in an entirely new way. According to Einstein's math, when two massive black holes merge, all of space jiggles like a bowl of Jell-O as gravitational waves race out from the collision at light speed. Previous simulations had been plagued by computer crashes. The necessary equations, based on Einstein's theory of general relativity, were far too complex. But scientists at NASA's Goddard Space Flight Center in Greenbelt, Md., have found a method to translate Einstein's math in a way that computers can understand. "These mergers are by far the most powerful events occurring in the universe, with each one generating more energy than all of the stars in the universe combined. Now we have realistic simulations to guide gravitational wave detectors coming online," said Joan Centrella, head of the Gravitational Astrophysics Laboratory at Goddard. The simulations were performed on the Columbia supercomputer at NASA's Ames Research Center near Mountain View, Calif. This work appears in the March 26 issue of Physical Review Letters and will appear in an upcoming issue of Physical Review D. The lead author is John Baker of Goddard. Similar to ripples on a pond, gravitational waves are ripples in space and time, a four-dimensional concept that Einstein called spacetime. They haven't yet been directly detected. Gravitational waves hardly interact with matter and thus can penetrate the dust and gas that blocks our view of black holes and other objects. They offer a new window to explore the universe and provide a precise test for Einstein's theory of general relativity. The National Science Foundation's ground-based Laser Interferometer Gravitational-Wave Observatory and the proposed Laser Interferometer Space Antenna, a joint NASA - European Space Agency project, hope to detect these subtle waves, which would alter the shape of a human from head to toe by far less than the width of an atom. Black hole mergers produce copious gravitational waves, sometimes for years, as the black holes approach each other and collide. Black holes are regions where gravity is so extreme that nothing, not even light, can escape their pull. They alter spacetime. Therein lies the difficulty in creating black hole models: space and time shift, density becomes infinite and time can come to a standstill. Such variables cause computer simulations to crash. Tags: at, black, columbia, einstein's, general, gravitational, holes, massive, of, relativity, simulation, supercomputer, th, theory, waves 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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Sunset Ocean with Shark! By Beaker11Dude A 3D ocean at sunset with a shark fin! To download a 'High Quality' version visit my blog. My Blog: http://beakers-3-dimensions.blogspot.com Still Rendered Pictures: http://www.flickr.com/photos/beaker11... Tags: 3d, animation, blender, glow, graphics, ocean, pretty, red, render, sea, shark, simulation, sky, sunset, twilight, water, wet 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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The GIANT Fractal of Possibility - God Particle to God Field - Ultra Zoom - 2 By FractalInfinities Please Just Watch and Feel It. "If the world came into being through an act of a transcendent creator, the stuff of which the world was built and its functioning are both the product of an All-Pervading Consciousness, and it was this created out of Consciousness. Science is asking, "Where and when did life enter into the scheme of things?" The answer lies in the proper understanding of life and what life actually signifies. Let us therefore have done with this philosophical speculation and examine the facts before us, basically. If something has been created, and we know definitely that it has, then no "thing" could have created it - dead matter cannot create anything. Not even an entity nor a spiritual entity can create. because an entity must itself be created - it is itself a creation. The creator cannot therefore be an entity or a spirit, but must be an All-Pervading Consciousness which saturates the Ether and Space or Extent in its infinite totality, of which our Universe or Cosmos is a particle. Thus there could not be more than one Creator because a creator would then be partial and not total nor all-pervading. If there were more than one, then each one would be an entity, and as entities they could rule, but not create. Nothing, therefore, can create but a creator, and nothing can create a creator. Because whatever created a creator is the Creator, and if there is more than one, they must have been created. So the All-Pervading Consciousness is the Creator - and there is only one. This branch of Physical Physics is not concerned with the spiritual laws or moral issues. The important points derived from this are, that the Cosmos or Universe is saturated with this Consciousness and functions on the Creator's plan, which we term "the laws of Nature." A physics which does not understand and ignores Consciousness is itself fundamentally sterile, and can only be used as a guide to the techniques. Life did not enter into the scheme of things. Organic life is created out of entities, and entities are products of consciousness, conscious-energy and life-force or bio-magnetism, and the life-force is derived from the All-Pervading Consciousness or the Creator. In other words, the definition of fundamental or "origin-consciousness" is the Creator. There is no such thing as "original consciousness" - because this would imply that the Creator had been created, whereas He must always have been and always be for He is the origin of all consciousness or Origin-Consciousness." "The Physics of the Primary State of Matter," Chapter 3, by Cyril W. Davson based on the work of Karl Schappeller. *** Since I've not edited this together for money, but for the purpose of scientific and spiritual understanding; I claim Fair Use of these clips, the notes and the sound Om. Thanks to all the artists, photographers, patients, scientists, universities, and thanks to everyone at Cosmic Voyage and Journey Through The Virgo Supercluster who'll hopefully allow this edit. Thanks to those at the Millennium Simulation Project for their OS style :) free high quality 270 Mb downloads of their flythroughs. I can stare at it for hours... http://www.mpa-garching.mpg.de/galfor... Tags: ..., 2012, cern, cosmic, flower, fractal, god, imax, journey, life, millennium, of, om, particle, project, simulation, string, superstring, theory, voyage, zoom 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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電車でGO! TYPE 500 NOZOMI Sanyo Shinkansen By chinkashh Enjoy the short ride of speed with the awesome Sanyō Shinkansen series TYPE 500 Nozomi Bullet train. This is a Japanese PC Train simulation game created by TAITO. Full name: "Densha de Go! Shinkansen Sanyō Shinkansen-hen" It is also available for PS2 and Wii. It belongs to the family of "Densha de Go!" ~ (Let's Go By Train) This game is totally in Japanese! It's not too hard, but it requires a slight knowledge of Japanese language with piece of willing to try... + little bit of otaku-nature. :) Japanese quality! Thank you, TAITO! If intrested, please check Wiki for more info! http://en.wikipedia.org/wiki/Densha_d... ~C ^^ Tags: bullet, de, densha, densya, go, hakata, japanese, jr, lines, minami, nozomi, railway, shinkansen, simulation, taito, tokyo, train 1 Downloads - Last from: (Your Blog here!) |
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Water Simulation Tutorial - Simulacion de Agua By Ni7ram (Almost 40.000 views!) En este tutorial vamos a aprender a simular agua usando el Reactor. --------------------------------------- - Primero vamos al panel del Reactor y creamos un objeto "Water". - Creamos una caja (puede ser un barco, lo que quieras), la seleccinamos y en el panel del Reactor clickeamos en "Create Rigid Body Collection". - Teniendo la caja seleccionada vamos al panel del Reactor de nuevo y clickeamos en "Open property Editor...", donde vamos a habilitar la casilla "Unyielding". - Ahora animamos a nuestra caja/barco/loquesea para que despues interactúe con el agua. IMPORTANTE: La caja debe atravesar el agua, si esto no es asi no va a funcionar. - Luego creamos un plano con bastantes polígonos (50x50 aprox.), clickeamos en "Bind to Space Warp" (el botón que esta al lado del que se usa para linkear), y linkeamos al plano con el objeto Water. - Seleccionamos la caja y vamos al panel de modificaciones, donde vamos a poner el strenght en 12. - Por último calculamos la animación clickeando en el botón "Create Animation" en el panel del Reactor. --------------------------------------- CUALQUIER DUDA MANDEN PRIVADOS! --------------------------------------- ENGLISH - First, create a "water object" from the reactor panel (create water button). -Then create a box (this is the object that is going to interact with the water, if you want, instead of a box you can model a boat or something). -Select the box and make it rigid by clicking on the "Create rigid body collection" button. -Now click on the "open property editor" button and tick the "unyielding" option. -Animate the box. -Create a plane with enough segments (50x50 aprox) and link it with the water object ("bind to space warp" button). -Select the plane, go to the "Modify" panel and change the streght to 12. -Click on the "Create animation" button (reactor panel). Tags: 3d, agua, computacion, max, ocean, physics, reactor, sea, simulacion, simulation, studio, tutorial, water 3 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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Comber Rotary Engine By HughT08 Another unusual and excellent engine based on a Comber Rotary design from 1880. The design features a double ended piston with rollers at each end that follow the inside profile of the cam. The cylinder is a one piece unit that rotates with the shaft. Valving at one Bearing admits steam just as one roller starts pushing downhill on the Cam, causing the Cylinder and Shaft to turn. The cylinder is shown transparent to help illustrate the movement of the piston, with end caps removed for clarity. Tags: 3d, animation, autodesk inventor, hugh thomson, rotary engine, simulation, steam engine 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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Autodesk Design Review - Quick Montage 01 HD By Mollari Higher quality version of original video (only). Examples of various Civil Engineering projects implementing Autodesk Design Review 2008 and DWF technologies for communicating instructions, reviews and exploration. Autodesk Design Review is a powerful FREE stream-lined review and mark-up application from Autodesk. It is optimised for sharing of intelligent Design communication amongst Engineering Design Proffesionals and all downstream stake-holders. This video was produced as not for profit. If any content is deemed to infringe copyright, please notify me for video removal. Tags: ..., 2d, 3d, adr, autodesk, bim, cadd, civil, design, drawings, dwf, dwfx, engineering, format, gis, halcrow, pdf, review, simulation, technology, web, xml, xps 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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COCKPIT VIEW OF HUDSON RIVER FLIGHT | US Airways Airbus A320 Flight 1549 pilot's view By microman780 A pilot's eye view of the US Airways Airbus A320 crash landing on the Hudson river in New York Tags: ..., 1549, a320, airbus, airways, capt, captain, cockpit, crash, flight, hudson, landing, new, ny, pilots, plane, river, simulation, sullenberger, us, view, york 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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Movement and Stillness (new version) By kentchiu The main research is focus on the simulation of hand-made artwork in 3D animation. The aim of my research project is to explore the methods and issues involved in the simulation of Chinese ink wash painting as a NPR (Non-Photorealistic Render) in 3D animation, in order to makes the rendering result likewise a hand-made artwork. The film, 'Movement and Stillness', is a 3D simulation of the Chinese ink wash painting which produced for my graduate film in Media Design School in NZ 2006. Tags: 3d, animation, brushwork, ink, maya, simulation, wash-painting 1 Downloads - Last from: http://downthisvideo.com/tag/freestyle (Your Blog here!) |
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X-Plane SDK and Microsoft Visual Studio C++ 2008 Express Edi By freedomworksinc A short tutorial detailing how to compile an X-Plane SDK project file with the new Microsoft Visual Studio C++ 2008 Express Edition. Tags: 2008, aviation, c++, edition, express, ide, microsoft, sdk, simulation, studio, visual, x-plane 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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realflow blood simulation By thecayflow Follow me at http://thecayflow.blogspot.com/ This is the definitive version after all previous works. I used wetmaps on the walls and a few improvements in camera. Software used: Realflow 4.3.8 3ds Max 2009 Vray 1.5 SP2 Premiere Pro CS3 Running on Vista 64 Hardware: Dell QuadCore 9459 @ 2.66 Ghz, nVidia QuadroFX 1700, 4 GB Ram. ------------------Copyrights: Dragon Model: © Stanford University Computer Graphics Laboratory. More info: http://graphics.stanford.edu/data/3Ds... Song: 'Root Beer' (American Beauty Soundtrack), © by Thomas Newman. SIM TIME: 100 HOURS. RENDER TIME: 100 HOURS APROX. Tags: blood, dragon, realflow, simulation, stanford 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |
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Wine Glass Breaks CGI Simulation By rafaeljlive render: max 9.0 on vray glass simulated: 3d studio max 9 liquid simulated: realflow Tags: 3d, animation, break, bullet..., cgi, experimental, flow, glass, gun, liquid, max, poor, real, realflow, simulation, slow, slowmotion, spill, studio, vray, wine 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |