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Blender Tutorial - Using ALPHA for/and textures By agent47crows One dude knows this already, because I explained the principle very briefly, in which I said "just git'r'done!". Anyway, this'll BURN! Although a green-blue smoke isn't oftenly a good thin... Tags: 2.45, agent47crows, alpha, blender, cmyk, internal, mirror, policy, ray, render, rgba, transparency, value 1 Downloads - Last from: http://downthisvideo.com/ (Your Blog here!) |